Newbie Know How
Newbie Know-How is a resource for beginners that can be used with Teens Teaching Tech. This part of the Computer Power Unlimited series is for youth with little or no experience with computers.
Chapter 7: Protect It!
Inside the Box
Inside the Box helps youth discover the inner workings of computer hardware–the parts, the ports, the operating systems that make it run, how to diagnose and fix problems and how to help computers run smoother and faster.
Chapter 5: The Math Behind the Magic
Chapter 7: The Mind Inside the Machine
Chapter 8: Let Freedom Ring
Chapter 10: More Tools of the Trade
Chapter 11: What Goes Around Comes Around
Peer to Peer
Peer to Peer focuses on networking computers and making decisions about the ethical and safety issues involved in networking.
Chapter 12: Hackers or Heroes?
Teens Teaching Tech
Teens Teaching Tech focuses on networking computers together and making decisions about the ethical and safety issues involved in networking.
Leading for Learning
In experiential education there is a process to learning. In working with technology, however, you won’t find much in between “It does work” or “It doesn’t work.” For this reason it is far more important to help learners focus on the processes involved in their decision making and problem solving, so they aren’t easily frustrated by technology’s complexities. The affective skills learned are the life skills of problem solving and team work. Your role as a project leader can fall into several categories:
A big challenge when stepping into a new project areas is knowing where to find what you need, both information and physical resources. This website can point you in lots of helpful directions. People are the best resources. If you aren’t tech savvy, try to find someone locally who is.
Learners can watch and listen to you try to figure out how to solve a problem, and mimic your approach. In the very beginnings of new projects, learners are usually more comfortable watching. This is a great time to teach about safety concerns.
You can guide learners by letting them make guesses and asking questions. In the Activity Guides each activity is followed by “Back It Up” questions. Feel free to use your own experience, judgment and knowledge base to create the question that is best for each learning moment. In each of the project books you will find “How to Get Along with Computers.” Help learners recognize the different skills they use in their problem solving. Remember that different people ask questions and figure things out in different ways.
Your passion and curiosity can inspire! W hen you see others catching your flame, be sure to encourage them. Be patient and plan time to allow mistakes to happen. Learning isn’t about getting it right every time. Seek out opportunities for your learners to share what they have learned with others.