About Health Rocks!
Health Rocks! aims to:
- Reduce youth smoking and tobacco use
- Help youth build life skills that lead to healthy lifestyle choices with special emphasis on youth smoking and tobacco use prevention
- Help youth understand influences and health consequences of tobacco, drug, and alcohol use to make healthy choices
- Engage youth and adults in partnership to develop and implement community strategies that promote healthy lifestyle choices
- Build positive, enduring relationships with youth involved as full partners through widely varying “communities of interest” to address youth risk behaviors
Watch this video, from our extension partners at the University of Tennessee, to see the Health Rocks! program in action.
Health Rocks! video
Delivering Lasting Impact
Analysis from 2014-15 shows that the Health Rocks! program was highly successful in educating youth.
• Over 87% of youth participants nationwide disapproved of engaging in risky behaviors related to substance use.
• Over 93% demonstrated social competency, volunteerism, self-confidence and strong values.
• 94% of youth disapproved of underage tobacco use
• 92% of youth disapproved of risky behavior (i.e. alcohol and tobacco use)
• 95% of youth demonstrated high level of social and emotional thriving
Activities and Resources
A new interactive learning game called Health Rocks! Carnival is now available for free download through iTunes for the iPad to enhance youth learning in the Health Rocks! curricula. As the first app developed for a national 4‑H curriculum, the game was created by Jeff Abele of Move Creative, and Shane Potter and Lyndsey Pohlmeier of the University of Nebraska-Lincoln who adapted the game using content from the lessons in the Health Rocks! curricula.
Through this game, youth test their health knowledge by participating in carnival-themed games. The overall health status of their player is determined by how many health points they obtain, which will either turn their player into a superhero or an unhealthy person.