Design Methods

This activity is the second of five activities in the Design Thinking series within CLOVER's Computer Science curriculum. Since you’ll build on today’s activity, do your work well and save what you create today. You’ll need your notes and sketches later in the series.

By the end of this activity, you’ll be able to define the term “design methods,” describe the importance of design methods in the process of designing software applications, and outline a real-world problem of your own by conducting interviews and making observations

Grades 6-9
30 min
Computer ScienceCreative Arts

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