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Game Changers kits are available now – get yours today!

Game Changers

This October, 4‑H will launch the 2019 National Youth Science Day (NYSD) challenge, Game Changers. Designed by Google and West Virginia Extension service, Game Changers teaches kids ages 8-14 how to use computer science (CS) to create games, solve problems and engage with topics they’re passionate about.

Game Changers uses physical activity and puzzles to teach kids important CS concepts and problem-solving skills, creating real-world connections between computer science and civic engagement, healthy living and agriculture. Although the challenge includes one computer-based and two unplugged activities to help kids learn CS, all can be completed without internet access.

New to NYSD? Teachers and facilitators don’t need any prior experience with computer science or coding to bring Game Changers to their students. Get your Game Changers kit today!

Order Your Game Changers Kit

Game Changers is facilitated with an accompanying kit that includes all the materials you need for one computer-based and two offline activities. The Game Changers kit includes clear instructions for facilitators, and offers both low and no-tech options for events without internet access.

Enjoy facilitating Game Changers with a classroom, afterschool program, club or homeschooled group.

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Welcome to the National Youth Science Day Computer Science (CS) Showcase! Each week through mid-November, we will feature three youth projects created on Scratch to demonstrate creativity and coding skills of youth around the nation. Check back each week to see the latest projects!

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by acstudent22

by cs3284788

National Youth Science Day

National Youth Science Day (NYSD) provides access and opportunity for kids to learn about STEM topics (science, technology, engineering and math) by participating in a hands-on STEM challenge. For the past 11 years, 4‑H has developed hands-on challenges that shows kids how STEM skills can be applied to the world around them.

NYSD is celebrated nationally on October 1st, with events taking place throughout the month of October and beyond in classrooms, clubs, homes and afterschool spaces across the country. Last fall, NYSD reached nearly 250,000 kids at thousands of events across all 50 states with the fun, hands-on challenge, Code Your World. Check out the 2018 NYSD how-to video to learn about Code Your World.

Check out past NYSD challenges here.

Check out the resources below to get started with this year’s National Youth Science Day challenge, Game Changers. Check back soon for additional resources.

Marketing Materials

Check out the marketing resources below to help spread the word about this year’s challenge, Game Changers.

Past Experiments

4‑H National Youth Science Day is the premier national rallying event for year-round 4‑H Science programming, bringing together youth, volunteers and educators from all over the country to simultaneously complete the National Science Experiment.

2018: Code Your World

Developed by Google and West Virginia University Extension Service, Code Your World includes a computer-based activity on Google’s CS First platform and three unplugged activities that bring coding to life through games and interaction.

2017: Incredible Wearables

Developed by the University of Nebraska – Lincoln, Incredible Wearables is a fun way for kids to build wearable fitness trackers.

2016: Drone Discovery

Drone Discovery was developed by Cornell University Cooperative Extension. It’s a hands-on engineering design challenge that explores the science behind drones and how they are being used to solve real world problems.

2015: Motion Commotion

Developed by Oregon State University Cooperative Extension, Motion Commotion is a two-part experiment that investigates the physical and human factors of motion using toy cars to simulate a speeding car collision and distracted driving.

2014: Rockets to the Rescue

The University of Arizona developed Rockets to the Rescue, which explores the field of aerospace engineering. Youth learn engineering concepts, develop math skills, learn about nutrition and help solve a relevant, global issue.

2013: 4‑H Maps & Apps

With 4‑H Maps & Apps, young people become geospatial thinkers as they design and map their ideal park, use GIS mapping to solve community problems and contribute data about their community to the United States Geological Survey (USGS).

2012: Eco-Bot Challenge

In the 4‑H Eco-Bot Challenge, youth test the interaction between the Eco-Bot’s environmental engineering design features and various control surface configurations to determine the most effective environmental clean-up solution for a simulated toxic spill.

2011: Wired for Wind

Wired for Wind explores how to engineer renewable energy technologies and the positive impact that they can have in communities across the country and the world.

2010: 4‑H2O

4‑H2O is designed to engage youth in asking the question: Why is water quality important and why is it important to understand it now?

2009: Biofuel Blast

Biofuel Blast explores the production of the biofuel ethanol.

2008: Helpful Hydrogels

In Helpful Hydrogels, youth explore a new superabsorbent polymer – called hydrogel – that can help with water conservation right in our own backyards.