4‑H National Youth Science Day (NYSD) is an annual initiative inspiring kids everywhere to take an active interest in STEM topics through hands-on learning. Celebrations begin October 1, with participation across the country in classrooms, clubs, homes, and afterschool spaces.

This year’s 4‑H NYSD challenge, Game Changers, was developed by Google and West Virginia Extension Service. It teaches kids how to use computer science (CS) to create games, solve problems, and engage with topics they care passionately about. Demand for CS skills across nearly every industry in the workforce is growing steadily, but kids aren’t prepared to take advantage of the opportunity.

4‑H NYSD is designed to make CS is fun and accessible, helping kids build confidence in their skills while sparking their curiosity to learn moreThrough this year’s challenge, it is important to convey that having a background in computer science will be beneficial to all kids, regardless of whether they want to work on a farm, in an art studio, or an office.

Game Changers is a three-part challenge, drawing career and real-world connections between computer science and 4‑H’s non-STEM pillar areas—civic engagement, healthy living and agriculture.

  • Pitch Your Passion is an online activity that allows kids to create an animation advocating for a cause or issue they care about using CS First and Scratch. We’ll be featuring a few of these projects on 4‑H.org/NYSD and social media starting October 14!
  • Program Your Playground is an unplugged activity where kids design their own games of tag and invent playground games to learn concepts like pattern recognition and abstraction.
  • Hack Your Harvest is an unplugged activity where kids learn how to solve and create their own agriculture-themed logic puzzles to learn about automation, optimal efficiency, and programming.

The challenge kit includes all the materials you need to perform each activity, as well as clear instructions for facilitators, offering both low and no-tech options for events without internet access. Also, because Game Changers is an entry point to CS, teachers and facilitators don’t need any prior experience with computer science or coding to guide youth through the challenge.

Thanks to our community partners Afterschool Alliance, American Library Association, First Book, and Imagine Science, more kids and groups will have access to 4‑H NYSD by receiving the Game Changers kit.

Learn more about the 2019 4‑H National Youth Science Day challenge!

National 4-H Council and Google recently convened in Oklahoma to announce a new $6 million collaboration to bring computer science (CS) education to underserved youth across the country. This grant—part of Grow with Google’s efforts to ensure that everyone has access to future opportunities—will help provide more than 1 million youth across the country with computer science (CS) skills, plus computer science training for their educators over the next three years. There’s also a focus on rural youth and populations that have traditionally had limited access to CS education.

As a part of the announcement, Google and 4-H shared the story of Decklan Thomas, a high schooler from Bruceton Mills, West Virginia (population 86). Following three generations in the trucking industry, Decklan knew he was destined to follow the family tradition and pursue a career in the field.

Here’s a bit of his journey into computer science:

One day, Decklan learned about computer science through his local 4-H chapter. He didn’t even know he was coding at first—it just felt like solving a puzzle on the computer. As he began to do more coding, he quickly saw the parallels between the skills you need to be a mechanic and the computer science he was learning at 4-H. He says, “You see something wrong, then fix it—and end up with something amazing.” Decklan is still enthusiastic about becoming a diesel mechanic, but he’s now also exploring other opportunities like becoming a biomedical engineer or even going into the Navy. 

Brian Wendlandt, a Google Data Center Facilities Technician, also shared his 4-H story and how his experience in Oklahoma 4-H inspired where he is today:

I grew up going to my local 4-H chapter in Oklahoma. I loved learning about animal care, teamwork, and practical farm skills—a hallmark of 4-H. Like Decklan, those skills inspired me to learn how to fix things—I went to Oklahoma State University and went on to work for Google in Pryor. And I still fix things: the servers in our data centers that power our internet products for people across the country.

Wendlandt shares that he and Decklan are “representative of the many students across the United States who lack access to computer science learning opportunities.” With the creation of computer science-related jobs at nearly four times the rate of other jobs, students in small towns need more opportunities to discover and learn CS skills in classrooms and clubs at school, as well as introducing students and parent to CS opportunities outside of school.

“Together with 4-H, we believe in the potential of technology–and youth—to change and improve our lives, industries and communities,” Wendlandt says. “The Google.org grant will provide 4-H educators with the resources they need to ensure that students can access the skills they’ll need—both technical and non-technical—to create the technology that may improve our future.”


4-H and Google Inspire Kids to Discover Technology

Let’s be honest, STEM can be intimidating to adults, so of course it’s not surprising it is for kids too – especially for those who haven’t been exposed to the topics often. Trying new things can be scary, so a perfect way to overcome any fears is to introduce new ideas in creative ways.

Paula Bendfeldt-Diaz, an author for the Growing Up Bilingual blog, curated her favorite STEM projects she made with her son. Check out her projects below, and download our Spring Activity Guide for more fun projects to do with your family.

Here are her top picks:

Fruit Battery

Build a battery out of fruit and explore how electric circuits work and whether or not chemical reactions create electricity. (It does.)

Materials:

  • 3-4 lemons (limes, oranges and other citrus fruits work too)
  • galvanized nails
  • copper pennies
  • alligator clips
  • LED light

Instructions:

  • Start off by rolling your lemons, limes or oranges to break the juice pockets in the citrus fruit and make sure they are juicy inside.
  • Carefully use a knife to make a small incision in each of the citrus fruits. Insert the penny into the incision and insert a nail in the opposite end of each fruit.
  • Using the alligator clips connect a penny in one of the fruits to the nail in another one of the fruits and vice versa. You will be left with two free clips at each end of your battery.
  • To close the circuit, attach each one of the clips to each one of the wires on the lead light.
  • If the LED light does not light up try switching the alligator clips to opposite wires on the LED light, you can also try using more fruit to create a stronger electrical current or use different fruits to test what fruits will produce more energy by using a voltmeter.
FruitBatteries

 

DIY Robot

You can create an easy robot at home that will teach kids basic concepts about motors and engineering concepts. Paula originally followed the 4‑H Inspire to Do Activity Guide, but her son ending up making some changes to the original concept and create his own invention – we’re going to share their instructions!

Materials:

  • an AA battery
  • washable markers
  • a paper or plastic cup (Paula’s son tried this with a can to give it a more metal robot look)
  • a copper wire with stripped ends or alligator clips
  • a DC motor
  • rubber bands
  • electrical tape
  • Paula and her son added: pipe cleaners for the hands
  • a popsicle stick
  • gear to attach to the motor
  • aluminum foil
  • googly eyes (optional)

Instructions:

  • Attach the popsicle stick to the motor then attach the motor and the battery to the top of your cup using the tape. Then connect the copper wires or the alligator clips to the connectors on the back of the toy motor. Secure them with tape or rubber bands to keep them from getting disconnected.
  • Secure the toy motor to the top of the cup using the tape, then tape the battery to the top of the cup. Tape one of the copper wire ends to the + side of the battery (or the alligator clip). Touch the second copper wire or alligator clip end to the – side of the battery and watch your robot go!
Robot

 

Growing Your Own Herbs

Growing herbs connects the family to the earth and teaches kids how plants grow. It’s also a great way to get the family cooking with different herbs and tasting new flavor combinations! If you don’t have outdoor space or are just a little weary of starting a full garden, start small by growing herbs in mason jars first!

Every herb is different. Some need more water, some like direct sunlight while others like partial sunlight or shade. Before planting, do some research online or at your local library and find out what each herb needs. If you plan on cooking with your herbs (of course you are!) also think about what kind of dishes you’ll be cooking and how your herbs will incorporate into those.

Don’t forget to check out more activities to do with your family by downloading the Spring Inspire Kids To Do Activity Guide!

Inspire Kids to Do: Inspiring STEM

Since a 4‑H’er from my state and county won the 4‑H Youth in Action Award several years ago, my mentors and peers motivated me to pursue this amazing opportunity to represent 4‑H youth across the country. When I applied for the award, I was hopeful that National 4‑H Council would see all the amazing work that I have done in the field of STEM. After a few months went by, going through the interview and waiting for some time, I found out I was selected from many incredible youth as the HughesNet-sponsored 2019 National 4‑H Youth in Action STEM Pillar Winner. My family was so excited for me to be recognized at such a prestigious level.

Attending the 2019 4‑H Legacy Awards was such an incredible opportunity to see how 4‑H has grown since the beginning of its era. I got to meet such influential role models and hear their 4‑H stories and how 4‑H has impacted them in a positive way. I also got the amazing opportunity to meet the other pillar winners. Addy Battel (Agriculture), Mason McClintock (Civic Engagement), and Elisabeth Watkins (Healthy Living) are not only youth that are catalyzing incredible change in their communities, but also are some of my amazing friends who I get to work with this year!

The trip to DC was amazing and gave me a new perspective on the nation that we live in. I got to learn about the history of the United States, learn how to represent 4‑H through media outlets and just meet some incredible people, like the National 4‑H Youth Advisory Committee. I would tell anyone who is interested in applying to just show your passion and personality. The work you are doing is great; share your personality and show how you stand out from others. I am honored to represent all things 4‑H and promote STEM to youth as well as to promote the mentoring that 4‑H offers, which started my 4‑H career.

4-H Youth in Action: The Most Memorable Moment of My Life

Joseph Huff is not your average teen when it comes to technology. Inspired by his local 4-H STEM club, an affinity for computer science, his mentor and classes he took on 3D printing, he has been lending a hand — literally — to those in need of prosthetics.

Getting Inspired

 

At age nine, Joseph took class on 3D printing at a local university, but it was through a class he took at his local 4-H office where he met Colby that everything came together. “He was a 3D printing guru,” said Joseph. “He sparked my passion for this and taught me so much.” Colby soon became Joseph’s mentor, helping him to learn and grow in the skills he needed to print 3D prosthetics.

In early 2017, at age 13, Joseph’s 3D printing skills and his passion for helping others came together.  He was volunteering with the 3D printers in the 4-H STEM maker trailer at the Utah County fair. A little boy without a hand came in, and Joseph’s mentor Colby offered to print him a prosthetic hand. Joseph got to participate and has wanted to learn more ever since. Drawing on additional inspiration from his 4-H STEM club, where everyone learns basic computer skills and coding software, he knew he wanted to use software to create something real.

Learning by Doing

 

“I had to maximize the structural integrity of the hand,” Joseph said. The hands he printed at first did not use a lot of plastic and ended up brittle.

His first hand snapped in half!

Through trial and error and the passion to make it work, Joseph learned by doing. His knowledge of design and slicing software helped him to correct the positioning of the lines the printer uses to create the hand, printing a hand with greater density horizontally instead of vertically.

After printing about 25 hands, Joseph’s patience, persistence and confidence in his abilities paid off. The result of learning by doing?  A hand that could hold its own, activated by the palm to open and close.

Joseph was also able to create smaller hands for children, who grow out of their prosthetics quickly, and was approached by a neighbor who lost a thumb through an accident with a saw. Branching out a bit, he even created and entered it into the Utah County Fair a 3D pen that made it to the Utah State Fair.

“Joseph is incredibly trustworthy and caring,” his mother Danielle states. “He has a calm about him that encourages those around him.”

People trusted Joseph’s work because they saw it at work. They saw the impact of his work in the lives of those he cared about, and how it helped them to live with greater ease and functionality.

Sharing with Others

 

“It’s amazing what kids can do when they feel believed in,” Joseph noted.

Joseph was able to share his new skills with others, teaching kids aged nine to 12 how to think and create in new ways through 3D modeling software and the assembling of hands. He thinks the 4-H STEM club is great, “because everyone shares the same goals to help people through STEM and teach others to love it as much as we do.”

Joseph also learned about patience. “When you teach people how to build something or do something complicated, they don’t always get it, and it may take a long time. That is sometimes very frustrating. You have to remember to be patient all the time.”

And his advice to younger kids? “Just keep going with whatever you want to do, because there will always be a way for you to do it; you just have to find it.”

These are wise words from a teen who has been inspired by the impact of his work on those he cares about. Perhaps the most meaningful printing was for his dad, whose stroke left him with a weak hand. Joseph printed a 3D tenodesis (exoskeleton), so that he can use his hand more effectively.

Joseph’s work is not yet done. “I always love to get others involved. I show them, I talk about it. They love a demonstration. That’s what really gets people hooked.”

In addition to being hotspots for positive youth development and a great place for young people to practice their leadership skills, afterschool programs are a natural space to provide engaging, hands-on science, technology, engineering and math (STEM) learning experiences. Because so many afterschool programs make STEM learning a priority – and so many programs want to offer STEM learning in the future – afterschool programs across the country are excited to be participants this year’s 4‑H National Youth Science Day (NYSD).

And there’s another way to celebrate STEM learning this fall: as one of the top themes for Lights On Afterschool!

As the nation’s only rally for afterschool programs, Lights On Afterschool attracts more than one million Americans to 8,000 events every year. There’s no need to add more to your plate as you plan out your STEM learning celebration: your 4‑H NYSD event counts as a Lights On Afterschool event when you register.

We are so excited to partner with 4‑H and highlight Code Your World as part of our STEM promotion for Lights On Afterschool. As we get closer and closer to October 25, we’re seeing amazing ideas for STEM celebration rolling in. Here are a few highlights:

  • Thinking outside the robo-box: The Brevard After School in Cocoa, Fla. is partnering with their local 4‑H to host in an environmental STEM project called the Eco-Bot Challenge for their students.
  • Exploring the outdoors: The Teen Science Café at Caldwell Public Library in Caldwell, Idaho will host a wildlife scientist to share how the conservation area works to enhance life for Idaho’s raptor population. Pizza and a problem-solving activity about raptors will follow.
  • Making a mark: In Lincoln, Mich., the Alcona 4‑H Makerspace is hosting their grand opening. Plenty of maker and STEM activities will be on display so families can explore and learn together.

If you’re celebrating STEM learning in the lives of young people this fall, we hope you’ll register your 4‑H National Youth Science Day event as a Lights On Afterschool event!


Post written by Charlotte Steinecke, communications manager at the Afterschool Alliance.

We are in the 11th year of 4‑H National Youth Science Day, and this year’s event will be unlike anything we’ve seen in past years!

This year’s 4‑H NYSD explores the world of computer science (CS) with the 2018 challenge, Code Your World. Co-developed by West Virginia University Extension and Google, Code Your World is a four-part challenge that invites kids to get involved in CS through fun hands-on activities like digital animation, gaming and dance.

After feedback from the 4‑H community and ongoing efforts to make 4‑H NYSD more accessible to communities, programs and schools nationwide, we have worked with our Extension partners at West Virginia University and Utah State University to make a few exciting changes.

Here’s what’s new and improved for 2018 4‑H National Youth Science Day:
More than Just a Day

In the past, we’ve encouraged a singular day of celebration of 4‑H NYSD. This year, we’re celebrating hands-on science with a grand kick-off on October 1, and continuing throughout the entire month of October with local events taking place across the country and beyond.

New Ways to Participate
Don’t worry – we’ve still co-developed an amazing hands-on STEM kit with a University Extension partner that allows kids to apply the ideas and skills of coding to everyday life. However, we couldn’t release a coding challenge without – well – computers! That’s why we’ve also partnered with Google for a computer-based activity that uses Google’s CS First platform and MIT’s Scratch. This activity requires access to at least one computer, but it can be done with or without internet access.So, when participating in the Code Your World challenge, four great activities to choose from (or you can do them all!), none of which require prior computer science or coding experience to enjoy! Best of all, since the kit includes three unplugged activities and one computer-based activity, there is no need for access to technology or internet to have fun with Code Your World!

Resources Galore
With newly developed facilitator guides, youth workbooks, how-to webinar, and upcoming how-to video, we’ve provided the tools needed for teachers, mentors, volunteers and parents to perform the Code Your World challenge in any setting for all kids.

For more information about the 2018 4‑H National Youth Science Day, visit 4‑H.org/NYSD.

20184‑H National Youth Science Day: Code Your World
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I applied for the 4‑H Youth in Action Award through the strong encouragement of my older sister. We started 4‑H together, so it felt fitting that she was also involved in one of my biggest attempts within it. When I found out I was a finalist, I felt floored. The finalist call left me flabbergasted. I was sitting in my AP Statistics class when I saw I had a missed call from the East Coast. I was unsure if it was from National 4‑H Council, but I was hopeful. Using the hall pass, I tried to hide my smile as I had the most thrilling conversation in a high school hallway. As we discussed what the upcoming year held for me, one thought persisted: I can’t wait to tell my older sister.

Attending the Legacy Awards was a phenomenal experience in and of itself. My favorite part was meeting the other pillar winners. Kyra-Lee (Citizenship), Serena (Agriculture), and Sophia (Healthy Living) are more than just excellent 4‑Hers; they are fantastic people. I was inspired by their projects and fascinated by the variations in how 4‑H is run in our different states. They showed me that although the programs may not be identical, the values and work ethic we’ve learned in 4‑H are exactly the same.

My trip to DC was filled with adventures. We visited the Newseum, several monuments, had media training, and even got to practice using a teleprompter. It was a whirl of activity, and a whole lot of fun. We each got to do a task in the name of our pillar, whether that be filming a promotional video or speaking on a panel. The whole experience felt empowering; I felt like I was doing something that mattered.

For anyone considering applying for the 4‑H Youth in Action Award, my advice is simple: go for it! Even just the experience of applying has value. The experience is worth the effort and you’ll never know what can happen when you apply.

4‑H Youth in Action: An Experience of Value

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Today, True Leaders are making a change in their communities through innovation and leadership, and thanks to the partnership between 4‑H and Microsoft, youth can lead positive change in a digital-driven world.

Through the 4‑H Tech Changemakers initiative, Microsoft is equipping young people with the knowledge, resources, and empowerment to lead in their communities through technology.

Meet a few of the Tech Changemakers:

Quincy, Washington

tech, stem, microsoft, changemakers, digital, technology

The 4‑H club in Quincy, Washington has been gathering data from their peers, parents, teachers and community members to help them determine how they want to pursue digital skills training in their communities.

After compiling the data from over 50 in-person interviews, they discovered a communication gap between students and parents.

“A lot of parents don’t realize what students do every day at school, there’s a disconnect,” said Daisy, a Tech Changemaker.

But it doesn’t have to be this way. The school has an online portal where parents can see how students are doing in each class, monitor if they turned in homework or see if they were absent, but many parents are unable to access the portal. During their interviews, the youth have found many reasons that contribute to this disconnect, from language barriers to lack of internet access.

In January, the team met with community leaders to help determine how best to tackle this problem. With lots of enthusiasm, a team member named Elena remarked, “I’m excited to work with other people in our community to solve this problem, but I’m also really worried about actually executing it!”

Machias, Maine

tech, stem, microsoft, changemakers, digital, technology

Tech Changemakers Paige and Inez have known for months that they want to tackle one of Washington County, Maine’s most significant problems: food insecurity. They hope to use tech and coding to create a website or a digital map that will connect people to healthy and affordable local food. But they won’t be able to do it alone: The first step in their journey is to recruit other passionate young people to help lead their project.

When Computer Science Education Week (CS Ed Week) arrived in December, they were eager to volunteer to run two events in their community. What they weren’t expecting is that CS Ed Week would turn out to be their best recruiting tool!

Paige recalled one peer saying, “I want to sign up for 4‑H if this is what you guys do, this is awesome!“

In addition to introducing over 30 kids to coding, they recruited three additional students interested in becoming part of the core planning team.

Inez said, “The coolest part was that people were so interested in coding they became more interested in our project– because they got a taste of what we can do!”

Mecklenburg, Virginia

tech, stem, microsoft, changemakers, digital, technology

Virginia 4‑H’ers Mackenzie and Kaitlyn are working to bring youth in their community together through technology. The problem: The consolidation of two schools in their county has caused tension in the community. 4‑H’ers are leading the way by developing a program that focuses on developing leadership, citizenship and communication skills in teens that hopefully leads to increased civic engagement that can help bring kids together.

Currently, they plan on sponsoring a game design challenge that will bring youth together and expose them to a variety of fun technology and computer science activities. They hope to launch afterschool workshops in the spring and day camps in the summer. So far, they’ve received lots of positive feedback from members of their community.

“People were on the same page as us; it was nice to know we were going in the right direction with our project!” Mackenzie said.

This ambitious project is new territory for many of the youth leaders.

“I’m excited because it’s a new topic for me. A lot of what we do here is livestock, and I think it’s really important to try something new and different. I’m just hoping I can catch up (to the kids in TEALS),” said Mackenzie.

The group already has activities planned for the new year to help them get prepared.  They are working on a recruitment strategy for high school mentors, a leadership training retreat and a meeting with a professor at Virginia Tech to learn about developing CS games for kids.

How does 4‑H grow leaders? By providing a kid with the tools needed to teach innovation in their community. By fostering personal attributes like confidence, determination and drive. By planting the seed of an idea that tells a young person that they are capable of doing anything. All of these things, and so much more, are the making of a leader; leaders like Michael ‘Mike’ Snyder.

As a young boy in Sandusky County, Ohio, where he got his 4‑H start as a Cloverbud in the Barnyard Buddies 4‑H Club, Mike knew that engineering was where he wanted to be. After winning robotics competitions for ten consecutive years, then earning his bachelor’s and master’s degrees in aeronautical and astronautical engineering from The Ohio State University, Mike co-founded Made In Space. There, he led the team that developed the first additive manufacturing capability in space.

I caught up with Mike to find out how the Ohio 4‑H alumnus grew into the Chief Engineer of a space-based manufacturing company, and what it took to get there.


What are you focused on at Made In Space?

Mike Snyder (MS): We are a space-based manufacturing company that specializes in leveraging the unique properties of the space environment to develop solutions to commercial, industrial, research and defense challenges.  In 2014, we were the first company to manufacture in space with our 3D printer on board the International Space Station (ISS).  We flew a second generation of the device to ISS in 2016 where it’s printing every week for customers. We’ve expanded upon our 3D printing technology to develop capabilities and products for a variety of commercial and defense applications. Made In Space was founded in 2010 by myself and three other co-founders, with the idea of helping humans live and work in space.  Our most recent experiment, fiber optics, utilizes the effects of microgravity to create a better product in space than here on Earth. Our goal with fiber is to produce the material in large enough quantities for sale and use back on Earth.  We’re also involved with many other cool projects such as Archinaut, an in-space additive manufacturing and assembly robotic technology, as well as in-space recycling and technologies that harness in-situ resources to build habitats and other structures on planets such as the Moon and Mars.

Where did your 4‑H experience begin?

mike snyder, 4-h alumnus, alumni, ohio, 4-h, engineering, STEM, space

MS: So I got in at the Cloverbud age as soon as possible, but I was also around before that because [my sister] was already heavily involved. I would go to meetings just as a fly on the wall. I don’t know how old I was, but I was pretty young. I went through the Cloverbuds and then went straight from that to where I can do the work and projects of the older kids. I got into that as soon as I could. I was actually kind of an oddball. I was into insects and rockets, primarily. Those were the two things that I always went to the state fair for, and I always won county. I don’t know if I’ve ever lost an insect showing ever since I started.

The club experience was great. I really believe it helped me. It accelerated my ability to speak in front of people. It also helped me in terms of contextualizing, telling a story, and getting my points across, without having to be asked specific details, which was the format of judging. You’re in front of the experts in whatever field your area of project is. This is where you needed to know your stuff. It’s intimidating as a child, to start off like that when you’re ten years old, in front of people who have these life experiences and know a lot more than you, trying to convince them you’re legit and you learned things from your project.

It was interesting because every year I would build on the previous year. I wouldn’t just sit idle. My next year’s rockets were better than the previous year’s, my insect collection grew, and my knowledge base grew. It really put me in a lifelong learning mentality in terms organizing and presenting my work. I was able to see something from start to finish and understanding how a project schedule works. Not waiting until the last minute the night before your project is due to do your work, although I’d done that a couple of times (laugh). It helped me mature as a professional a little earlier than a lot of folks that didn’t have that experience. It was very beneficial to me.

mike snyder, 4-h alumnus, alumni, ohio, 4-h, engineering, STEM, space

You mentioned organizing and presenting as key skills/values learned, but were there other top skills and values you learned during your time in 4‑H?

MS: There were definitely other skills. The project-based ones are very technical and kind of sparked my curiosity. The livestock ones were more taking care of animals, from washing to feeding to cleaning up their waste. That was like a job within a job that, in the end, you sold off your animal and got a check for your hard work. I raised pigs, chickens and rabbits, and each animal teaches you a different thing and gives you a different perspective on life in general. Definitely how the farm world works and how our ecosystem functions, specifically regarding how what we do today, affects our tomorrow. Those are some of the lessons where you see the fruits of your labor. You might go through some trials and tribulations to achieve it, but you can’t give up because you’re responsible for these animals. You just have to keep pushing through no matter what happens. I had injury once that lasted a few weeks, and I couldn’t participate in a time-efficient manner. I couldn’t get my hand wet. So I’d have to take twice as long to clean things and do things because I could only work with one hand, so it gives you a new respect for how to get the job done and be clever at how to do certain things. That’s another thing that kind of resonates with me today.

After your experience in raising livestock and participating in other traditional 4‑H projects, was there a key moment in your education or experiences as a young person that led you to pursue a career in engineering?

MS: You know, I’m kind of an oddball in that respect. It’s hard to trace back when I wanted to do engineering, but from all accounts, it was almost simultaneously when I escaped the womb. I’ve never not wanted to do what I’m doing today. I’ve had times where I wanted to be multiple things, but there was always a time when I wanted to be an aerospace engineer and work on stuff for space. I don’t know when that moment was, but it’s been a lifelong dream of mine. So I did everything I thought could benefit, and that included 4‑H and the projects I picked.

mike snyder, 4-h alumnus, alumni, ohio, 4-h, engineering, STEM, space

Many of the alumni I’ve talked to had a very traditional experience in 4‑H. Like yourself, they participated in mainly ag-related projects. You seem to have ventured beyond that with your interest in rocketry. Share your thoughts on the evolution of 4‑H and how you think the organization is preparing today’s young people to be leaders in STEM.

MS: I feel like towards the end of my stint, I started to witness a transition happening. And I think it had a lot to with more people having computers inside their homes. The projects kind of changed and the way the materials were presented was different and more engaging. The project books included more hands-on experiments and fewer words attached to those experiments. Instead of reading 20 pages until you get to an experiment, there was one every five pages. I think the evolution signified the healthy transition of how we present knowledge and how we learn, and there are subject areas that are useful. Things that I may have learned growing up may be irrelevant today because certain aspects of technology are overtaken with the decreased need to do or learn those things.

I sometimes do nerd out a little bit and look at what they’re doing, like with the rocket project, for example. I like how the new format for a lot of the projects are pretty interesting and how they are presented. I really think inspiring and giving young people the ability to learn things in an easy, straight-forward fashion and then allowing them to take it to whatever level they want is really helpful. For example, a lot of STEM activities are start-to-finish. I think 4‑H is more about a collection of work where you have reference material that is start-to-finish, but what you do with that material can take on many forms. That fosters the creativity in young people and gives them a chance to build something that doesn’t necessarily look like the first specs of their presentation or collection of work, but they can own it. And when you talk about STEM, that’s a great way to learn those types of activities. Not just putting together a robot from a bunch of kit parts, but taking a bunch of parts and putting together a robot that serves a function that you may think is useful. I think a lot of the project-level learning I had allowed me to do that. I can take it and do what I wanted after I learned the base material, which was very beneficial.

As you look back on your career growth, what were the challenges you faced?

MS: School was very easy for me until I got to college, where I woke up pretty fast. I think the way I learned projects in the summer with 4‑H assisted me in that because I usually would do subject areas that had nothing to do with which I was familiar. I would often pick up one or two projects that I had no clue what was going on, just to learn them. That ranged from electrical projects to computer programming projects. I realize that it was a different world in college, not necessarily the subject matter, but how you’re tested and the expectations. I was relatively bored in high school and just kind of showed up to take tests and was reading what I wanted to read in class. But the organizational skills and how to go about learning that I gained in 4‑H were really beneficial to have that in my back pocket to immediately be able to adapt.

What are your thoughts on ways we can encourage young people to pursue leadership opportunities in STEM?

MS: The STEM career part is very interesting because I find it difficult to engage folks with all the options available. Becoming involved in a STEM field at the beginning of your life is very exciting. And then you get into higher education, and it’s still exciting. There’s a middle ground where people lose interest, and I haven’t figured out why that is. But I was just thinking back to when I was in junior high, and half of my class wanted to do something that was in the technical/STEM field. When I looked at the numbers, I roughly recall the number of students that wanted to do engineering was in the double digits. However, there were only four people from my graduating class, I think, that ended up with an engineering degree. So what happened in the middle?

I think people get distracted, and I think you have to keep people continually engaged with different things that are meaningful to them. Something that’s just cool only has a limited life. You have to think, not just cool, but useful. And if you can attach that to a message that is useful for both the individual and the collective, there’s a double whammy. But I think people aren’t connecting at the individual level enough, and that’s why you see drops in the interest in STEM fields. I’m sure there’s also peer pressure and peer activities that are involved with that drop as well. But frankly, people just lose interest and then don’t have the opportunity to regain it. So I think just keeping them interested, giving them options, letting them know options exist, and things to do in that field exists, I believe to be very useful.

Do you think that thought applies when it comes to achieving more diversity in STEM leadership?

MS: Absolutely. I think whatever lens you’re looking through, some people either don’t feel like they belong or are welcomed. Part of this could be because of disinterest. So if you keep them interested and feeling involved and welcome, I think youth from all walks of life will stay engaged. Something happens that causes folks to feel like they can’t or shouldn’t do something, and we need to fix that. I think by making everything available and making everyone feel welcome is the best path there. Working towards a goal together is what we should be focusing on, not who is working on that goal.

What is your vision for the next generation of STEM leaders?

MS: Well the next generation has some interesting topics at hand, especially with how computational intelligence is increasing and things like machine learning are really taking root. There are going to be some ethical questions on what we can do in the future, as well as questions on what to work on next because there’s always going to be something to work on next. I feel like we may go full circle from living off the land and going completely technological in society and then going back to figure out how to regain the land. I feel like there’s opportunity in the future to pave the way for what STEM looks like 200 years from now.