Prototyping

This activity is the fourth of five activities in the Design Thinking series within CLOVER's Computer Science curriculum. Since you’ll build on today’s activity, do your work well and save what you create today. You’ll need your notes and sketches later in the series.

By the end of this activity, you’ll be able to create a prototype of your proposed solution, describe the importance of a user interface, and identify the elements of visual language in user interfaces.

Overview
Grades 6-9
30 min
Topics
Computer Science

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